Blockout level design (Unity)
A downloadable tool
Interior design tool - How to use
Wall Tool
Generate and scale cube primatives using height, length and thickness parameters defined within the tab
Door Tool
Generate fully working custom doors with a script attatched to give the door its open and close functionality/pivot
See "DoorController.cs" to modify door pivot features
Toggle generation of appended doorframes making use of a modified primative manipulation function, similar to that of the original wall generation to seemlessly surround the door object
Snap Tool
Aligning the previously generated objects, the snap tool allows you to seemlessly merge two objects together
With preview functionality for debugging pre-snaps
Roof Tool
Select objects to define a perimeter of the room and generate either a roof or a floor for the room!
Rotate Tool
Currently only works on walls, rotates object by 90 degrees using scale to work in line with the snap feature
This tool will see to updates bringing it to a more relevant version alongside a less rigid format so stay tuned!!
ADDITIONAL TOOLSCRIPTS TIPS
- aspects are pre defined by the door tool to allow "out of the box"
integration into projects without the need for tinkering with specific
scales to make them look like a 'natural' object
- please do not rotate the generated objects manually if possible (this
is because in its current for the snap tools calibrated to work on objs
without a pivot)
- snapping is most effective with singular objects (not atttatched ot
any children or parents)
- Note the assigned textures are layed out in a pattern for objects with
matching UV's and should be editted accordingly
- The roof tool current version only supports simple shapes, non compound
geometry, and so any more complicated room shapes must be handled
manually (Making use of current tools with different selected objects)
Status | Released |
Category | Tool |
Author | Nar_row |
Tags | Game Design, Level Editor, Unity |
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